Deep Space Rush is our new full-3D flagship — hyperspeed canyon runs, bullet-time near-misses and a Dreadnought boss fight. Or take it slower with daily challenges, memory drills and reaction games backed by real market data: make your call today, check the result tomorrow.
▶ Play Deep Space RushA ninja duel painted in living ink. Slash combos, hurl shuriken, chakra-dash through the air - and press Substitution the instant you are hit to teleport behind your rival! Scroll pickups unleash sibling jutsu. Best of three rounds wins the scroll.
A classic side-scrolling platformer on a snow night! Stomp snowmen, bump blocks, jump frozen rivers - and find brother-sister power-ups in ? blocks: Lele jumps higher, Nuonuo magnetizes treats, Chenchen adds hearts, Hehe smashes bricks, Shangshang sprints. Three stages, touch the flag to win!
Dusk on the city walls, one arrow at a time. Draw back and loose against a real rival: the wind shifts every turn, the gate tower blocks flat shots, and three body hits settle it. Read the banners, ride the gust, let your arrow sing.
Five beacon towers relay the alarm along a starlit Great Wall: watch the order they ignite, then light them yourself from memory. The chain grows longer and faster every round - two mistakes and the smoke signal dies.
A pitch-black duel against one real rival: every footstep and gunshot ripples out as sound, and the other player is listening too. Sneak in silence, throw stones as bait, track by ear - 5 bullets, 2 lives, no second chances.
Metal-Slug-style run and gun: 8-way fire, auto melee slash, arc grenades, rescue tied POWs for bonuses, and hijack an enemy tank to smash through 3 stages and 3 bosses.
You are the last glowing jellyfish of the abyss. Your cursor drags you through the dark, light motes keep the deep alive, a dash carries you past danger, and the hunters that fear your glow are always closing in. Descend zone by zone from the sunlit shallows down to the midnight abyss.
A 2D side-scrolling action war game: run, jump, slash in melee and shoot at range, clear the enemy and push on to the goal flag. Coyote-time jumps, an enemy AI state machine, parallax backdrop and screen shake.
First person shooter: WASD movement with mouse look, raycast hit detection and double damage for headshots, 5 escalating waves, melee and ranged enemy AI, cover tactics and a reload system. Built for mouse and keyboard.
Real time strategy: box select with left drag, issue orders with right click, manage gold and population, build barracks and train infantry, archers and cavalry. Hold off the enemy waves and destroy their base to win.
Eight swordsmen, one pitch-black colosseum: every footstep, sword swing and thrown stone ripples out as sound - and someone is always listening. Sneak in silence, throw decoy stones, dress your wounds under cover of noise, and be the last one breathing when the ring closes.
Real-player board games: Tic-Tac-Toe, Gomoku, Memory Flip and 24-Points duels. Matched instantly; if your rival leaves, AI steps in — the game never stops.
A baffling case hidden in a pen-and-ink street scroll: the hatching IS the evidence. Slanted window lines, a broken eave, a wall seam gone wrong - find all five anomalies with your loupe.
Rain falls on a pen-drawn street and the umbrella is your only roof. Tilt it against the shifting wind, dry off under eaves, deliver five letters to unlock a longer street.
An etched night street: move and the ink ripples, drawing shadow swarms to you; stand still and you vanish into the plate. Lamps die one by one - survive till dawn.
Stack the tower, match colors, earn gold - then buy buildings that stay forever: slower drops, a wider board, juicier combos. One more run, always.
The heavenly palace is pitch black - your only light is muzzle flash. One shot gilds eaves and cloud sea, and the shadows closing in. Hunt by ear, waves deepen, ammo is plentiful.
A duel in a snowy peach grove: nobody can see anybody, but every gunshot ripples a sound arc that betrays position. Fake rocks, a decoy megaphone, reposition after firing - 7 bullets settle it.
Full 3D hyperspeed canyon run. Graze rocks for bullet-time near-miss combos, dodge laser grids and homing missiles, then take down the Dreadnought carrier. Keyboard & touch.
Third-person 3D battle royale: pick your drop, loot weapons and supplies, outrun the closing zone, and outlast 20 enemies to claim the chicken dinner.
An ink-wash wuxia speed-run: ride a spirit blade, graze cliffs for bullet-time, flash-parry incoming shots and behead the thousand-year Ink Dragon.
Retro arcade fighting under a blood moon: three rivals, punch-kick combos, blocks and a screen-clearing WAVE when your meter is full.
Contra-style side-scrolling shooter: a 5-stage campaign, 7 upgradeable weapons, dash dodges and giant three-phase bosses.
A 3D deep-sea expedition: descend through five depth zones, log fifteen deep-sea species, salvage relics and surface before your oxygen runs out.
Ukiyo-e rhythm blade: slash on the beat across three lanes, spare the red masks, and win the flash-frame iai duels under falling petals.
Bulk-survivors arena: auto-casting talismans, hordes of yokai, gem levels with 8 upgrade paths - survive until dawn.
Full 3D tank warfare: hold the desert against escalating armor waves, aim the turret, chain barrel explosions and face the heavy beasts.
First-person 3D horror: a dying flashlight, five diary pages, and something that walks the halls. Content warning inside.
Answer trade questions to throw punches: classification, Incoterms, MiaoShan goods. Chain 3 correct for the L/C Impact special.
Defend the MiaoShan trade hall as its shopkeeper: jade bangles, original paintings, honest prices and verification — answer the buyers and punch back. Promo quiz from the real trade page.
First-person 3D maze shooter: raycast engine, pistol / rifle / shotgun, reload management and a BOSS every 3 levels.
Hold your breath, steady the scope, headshots score double. Moving targets, 60 seconds on the clock.
Hardcore sniping: wind drift, bullet drop, breath control and leading moving targets. Zero your scope, read the wind, one shot one kill across 8 stages.
Cyber-ninja run-and-gun: double jump, air dash, wall slide and grapple. Slash to parry enemy bullets, 6 weapons with tier-2 upgrades, 4 stages and armor-breaking bosses.
Twin-stick swarm survival: auto-aim upgrades, weapon evolution and 3 boss showdowns. Outlast the horde.
Classic run-and-gun action: 8-way aiming, 5 weapons, 3 stages and 3 boss fights. Jump, crouch and blast your way through the front line.
Armor commander run-and-gun: push through enemy lines, dodge fire and clear every stage.
Real-time multiplayer shooter: join a room, blast rivals and climb the leaderboard.
Side-scrolling run-and-gun: clear the ruined front line, then blow the armored-train boss to scrap.
Collect the clues, read the notes, accuse the right suspect before the trail goes cold.
Neon twin-stick hunting: swap weapons mid-fight, chain kills and survive the boss wave.
Run-and-gun lightning line: shoot, dodge, keep moving. Classic arcade offense.
Elite firefight challenge - grab the gun, hold the line, do not stop shooting.
Sort real export products into the right categories. Learn trade classification while you play.
Pick two cards, merge with + - × ÷ and reach exactly 24. Pure arithmetic flow.
20 timed questions across five dimensions — numerical, pattern, logical, spatial and verbal — then a scored report with a gauge and a per-dimension breakdown.
Tricky brain teasers with hints and instant answers. Some riddles are written in Chinese.
Chinese idiom chain game - chain idiom after idiom by their last character. For Chinese learners.
Browse real artworks and jade pieces from the collection, originals included.
Flip two cards, find every pair, beat your own record.
Your hero grinds demons even while you sleep: offline earnings, prestige crystals, timed boss fights. Tap to help!
Sidebar shooter: blast robot legions, draft upgrade cards each wave, grab weapon crates, and survive boss mechs every 5 waves!
Endless dungeon crawler: level-up boon drafts, elite monsters, shrines and merchants, daily challenge. Gear and gold survive death!
A compact role-playing adventure - explore, fight and level up.
Endless generated math duels: + − × ÷, squares and percentages. The faster you solve, the harder you punch.
Plot f(x) so the course passes every beacon and dodges the storms - then a boat sails your curve collecting stars. Breeze / Gale / Storm, endless levels.
Fight the poet masters with idioms and Tang / Song dynasty verses. Content in Chinese.
The classic Fight the Landlord: bid, form straights, planes and bombs, with two clever AI farmers. Chinese UI.
The classic slide-and-merge puzzle. Reach 2048 and beyond. No luck — pure planning.
Flip cards, find pairs, beat the clock. Sharpens your recall — great warm-up before the market opens.
How fast is your reflex? Tap the moment the screen turns green. Compare your speed.
Three AI levels or two-player on one screen. Line up five jade stones to win.
Idle robot-duck farm: buy ducks, evolve the flock, collect eggs even while away.
Pick, cut, grind and polish — turn raw stones into collectible jade.
Silk Road merchant: buy low, sell high, dodge storms and pirates. 60 days to get rich.
Hit the falling notes on beat to lead the cow home; lose the rhythm and it wanders off.
The timeless snake game. Eat, grow, don't bite yourself — speed rises every 50 points.
Classic tetris: stack, rotate and clear lines. A clean stack is a calm mind.
Jump, duck and dodge. The longer you survive, the faster it gets — how far can you go?
Blast waves of invaders in a vertical shooter. Three ship classes, one sky — how long can you hold?
You vs the machine. Punch, kick and dodge — first to win 2 rounds takes the match.
Hold the field against enemy tanks. Shoot through walls, outsmart the AI, survive the waves.
Clear the board without tripping a mine. Three grid sizes, flag with a long-press — think before you click.
Run a cloud server facility. Take orders, scale CPU/RAM/bandwidth, fend off DDoS — keep cash and reputation alive.
Reassemble a shuffled traditional Chinese painting. Three grid sizes, every puzzle is a real artwork.
Flip the tiles and pair up the matching jade bangles. Real pieces from our collection, three difficulty levels.
Fill the 9×9 grid with 1–9. Four levels — Easy, Normal, Hard, Master — each with its own best-time record.
Move the paddle, bounce the ball, clear every brick. Three lives, pure reflexes.
You vs the machine. Three in a row wins — beat the CPU and track your score.
3D hack-and-slash: swing the rake, chain combos, clear four realms and topple the Ancient Bones. Drag to look around.
Weapons fire themselves — you just move. Wave after wave, pick 1-of-3 upgrades, hold out 15 minutes to break free.
Endless 3D runner: dodge traffic, chain coins, survive a procedural highway. Tilt or joystick control.
Grid tower defense: 6 tower types, tier upgrades with branching paths, 24 waves and 3 boss fights.
Build your deck and climb: 49 cards, 12 relics, 15 floors and bosses. Read enemy intents, chain your combos.
Drop parts, drag matching tiles to merge, evolve from a bolt to a divine duck. 12 tiers, chain merges, game over when stuck.
Raise a robot duck: charge it, play with it, clean it, and run reflex drills for XP. Battery, mood and cleanliness drift over time, sleep recharges it, and leveling unlocks tricks like Walk, Roll and Kick Ball - plus custom colorways.
Train a robot duck live with an evolution strategy - tune rewards, pick terrain, fast-forward generations, and watch it learn to walk, run and tumble. Then drive it yourself or clear the missions.
Third-person bomb defusal: push into a desert depot, clear Site A / Site B, then cut the wire before the countdown hits zero. Four guns, twin-stick touch, rounds get faster.
Round 1 is being recorded — from round 2 on, your opponent is yesterday's you. Beat your past to grow.
Time only moves when you move. Slip through frozen bullet walls, grab guns, clear waves - one touch and you're out.
A pitch-black cave where every sonar ping paints the walls for a blink - but the thing down there hears it too.
A little town in the clouds: stroll and chat with "players", run the elder's quest, hunt slimes, earn gold, buy hats.
Hook-swing parkour meets aerial gunplay. Grapple across the abyss, double-jump and dash through bullet walls, then shoot or slash the drones hunting you. Boss every 5 waves, pick one of three upgrades between waves.
A physics stunt bike across 12 levels. Launch off ramps to clear gaps, then dodge spinning saws, exploding barrels and spikes. Checkpoints, per-level best times and three-star time targets. Full touch controls: gas, brake, hop and mid-air pitch.
Top-down Formula racing on a closed circuit: three laps wheel-to-wheel against seven AI drivers. Red-and-white kerbs, run-off areas and tyre marks, sector timing plus best-lap records. Four touch keys for gas, brake and steering.
The Singapore CPA method for tables 2-12: count real objects, then see the picture, then do the sum. A timed rock arena pays coins for speed and doubles them on a streak; a wrong answer is corrected on the spot with a picture, and every mistake joins a personal practice book. Number pad on mobile.
Stealth sniping in a moonlit city: hold your breath to steady the sway, read the wind and plan for bullet drop. Rooftops hold targets and civilians alike - one wrong shot voids the contract, and gunfire alerts everyone. Desktop and mobile.
A top-down bullet-heaven run: four weapons to build, pick 1-of-3 upgrades, and evolve your main cannon. Charge the Eclipse to slow time and wipe the screen - three bosses arrive at 60/130/200s. Survive 215 seconds to win. Desktop and mobile.
Two-button physics climbing: hold the throttle to attack the slope, ease off to settle the bike. Real suspension and wipeout physics across four themed terrains, plus a coin garage to upgrade your ride. Keyboard and touch.
Neon-city delivery dash: weave through traffic to grab an order and drop it off before the clock runs out. Three night districts, and a crash costs you the order. Touch steering or arrow keys.
BMX stunt parks: launch off the ramps, spin mid-air for points, and stick the landing to keep your combo alive. Three parks, each with a target score. Keyboard and touch.
Road cycling race: tuck into a rival slipstream to cut drag, bank your stamina and spend it on the climbs and the run to the line. Three stages with live placings. Keyboard and touch.
A bullet-heaven survival run: your weapons auto-fire while you kite the swarm, shards level you up, and you hold out three minutes to face the ring boss. Keyboard and touch.
Night-Shanghai side-scrolling gunfight: parry enemy bullets back, perform close-range executions and style combos, battle through docks and ballrooms. Keyboard and touch.